AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on Android in Colombia for Q3 2021
Explore the performance of the top 5 high fantasy games on the Android platform in Colombia during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the high fantasy gaming segment on the Android platform in Colombia saw notable performances from five leading titles. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
Mobile Legends: Bang Bang
From Moonton, this title experienced a consistent weekly revenue, peaking at approximately $5.1K in the last week of September. Downloads began at around 38.8K in early July, gradually decreasing to about 25.7K by the end of September. Active users hovered around 75K, showing slight fluctuations but maintaining a steady user base throughout the quarter.
Lords Mobile: Last Rise of Qin
Published by IGG.COM, this game saw weekly revenue mostly in the range of $4.3K to $5K, with a notable dip to $4.2K in the final week of September. Downloads experienced a significant drop from 38.5K in late June to 17.8K by the end of September. Active users started at around 96.5K, peaking at 100.7K in early July, before declining to approximately 79.5K by the end of the quarter.
Evony: The King's Return
This game by TG Inc. had a weekly revenue ranging between $1.5K to $2.1K, with the highest revenue recorded in the last week of September. Downloads showed a rising trend, starting at 14.3K and reaching around 26.9K by the end of September. Active users increased from 34.2K in late June to a high of 72.7K in early August, with a slight decline to 67.7K by the end of the quarter.
Coin Master
Moon Active's popular title saw a steady weekly revenue, fluctuating around the $5.9K to $6.1K mark. Downloads saw a decrease from 29.3K in late June to about 18.7K by the end of September. Active users remained robust, starting at 212.5K and ending the quarter at approximately 208.5K, with minor fluctuations throughout the period.
Clash Royale
Supercell's hit game showed a varied revenue trend, peaking at $4.7K in early September. Downloads started at 27.1K in late June, dipping to around 20.4K by the end of September. Active users were consistently high, beginning at 958.1K and reaching up to 1.14M during the quarter, before settling at around 1.09M by the end of September.
These insights come from Sensor Tower, which provides more detailed analytics and trends for mobile applications. For a deeper dive into the data, visit Sensor Tower.